By 1999, Gran Turismo 2 was hitting store shelves with an unprecedented 650 cars from a variety of manufacturers, making it even more robust and impressive than the original game. The unexpected success gave Yamauchi the drive to get to work on a sequel with hopes of improving the formula even further. And it’s no secret why with 140 cars, 11 tracks, and great AI for its time, Gran Turismo was one of the most fleshed-out and impressive racing games ever made at that time in videogames, effectively achieving exactly what Yamauchi had hoped – mainstream appeal. It still holds the crown as the best-selling original PlayStation game to this day, having shipped over 10.85 million copies in its lifetime. I estimate I was home only four days a year.”Īfter those grueling five years of development time, its 1997 release was met with widespread critical and commercial success. It was getting cold, so I knew it must be winter. I would wake up at work, go to sleep at work. In those five years, we could not see the end. Yamauchi once stated to Autoweek: “It took five years. For him, Gran Turismo’s development was his entire life. He aimed to bring simulation racing to the mainstream, and he was stopping at nothing to achieve that goal.
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While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.īack in 1992, producer Kazunori Yamauchi compiled a group of seven developers to create Gran Turismo for Sony’s upcoming PlayStation console.
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But simulation racing games weren’t always synonymous with Forza there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”.